This part of my blog has the intention to provide knowledge on several computer graphic topics. The majority of the articles reflect the content of my diploma thesis (2008/09) in computational visualistics.
My particular intend is to explain basic ideas and techniques in a well structured and comprehensible way. The research for literature and articles on the web is often very exhausting and topics like shader programming and graphics programming in generel are often only discussed in unstructured forums.
The Blog comprises the following topics:
Ambient Occlusion
- Ambient Occlusion – Introduction and Definition
- Ambient Occlusion – approaches in object space
- Ambient Occlusion – approaches in screen space (SSAO)
- SSAO – Vector Based Approach
- SSAO – Implementation in OpenGL using GLSL