This implementation example is thought to give an idea of how to realize a shader-based approach for screen space ambient occlusion. Additionally it might give a a basic introduction to shader programming with GLSL. The vector based SSAO approach is  [ Read More ]

Screen Space Ambient Occlusion (SSAO) represents that class of algorithms, which compute occlusion in image space (screen space). In contrast to object space, screen space is the coordinate system given after projection, at the end of the pipeline where viewport  [ Read More ]