A vector in mathematics is just a tuple of numbers. When you first come in contact with vectors maybe in school you usually deal with tuples of two numbers like or with three numbers like . So far so good. You [ Read More ]
When you deal with 3d computer graphics you become familiar with rotation matrices and how to use them in order to rotate points in space. I want to give a short straight forward summary of rotation matrices regarding vector basis [ Read More ]
ODR – One Definition Rule Irgendwann stolpert jeder über die One Definition Rule in C++. Sie in der Tiefe zu verstehen ist komplex. Aber an der Oberfläche sind folgende Dinge wichtig. „No translation unit shall contain more than one definition [ Read More ]